Jun 30, 2009, 12:58 AM // 00:58
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#1
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Barrage
Now, I've been thinking...Barrage needs a minor nerf. Not a major one, but enough to reduce the recharge time.
Nothing that affects damage in a big way, just make the recharge 4 or 5 seconds. I understand it's elite, but it's over-powered. 5 energy, 1 recharge, and hits 6 adjacent foes for +17 damage (on top of bow damage, conjures, weapon spells, vamp mods, ect). I know it does remove preperations...big woop. You can still use poison tip signet and the above listed add-ons. So, all I purpose (pardon spelling) is to make the recharge 5 instead of 1.
If it gets interrupted, it doesn't do anything, and it's the biggest used marksmanship skill for almost any NPC, and humans too. I know some may say "fine as is" but it's also very annoying trying to use it at 33% IAS and it cancels (spelling again) out the current auto-attack, thus making it wait a bit more. If you make it 5 seconds, I believe it will remove that frustration, (minor, but still annoying). I know it isn't a major problem, but they could just throw it in at the last minute after all the big stuff has been fixed.
Thoughts/ideas?
Bottom line: I don't want to kill it, or hurt it, just make the recharge 5 seconds, thus not giving it the uber-elite aura.
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Jun 30, 2009, 01:12 AM // 01:12
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#2
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Frost Gate Guardian
Join Date: Oct 2007
Profession: E/
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You don't want to hurt it or kill it, but you want to make a spamming skill unspammable. What?
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Jun 30, 2009, 01:21 AM // 01:21
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#3
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve, so I just purpose it to be 5 seconds recharge. Also, it removes the annoying effect of canceling out an auto-attack for that skill.
Post Edited by Cebe: Removed reference to deleted post.
Last edited by Cebe; Jun 30, 2009 at 08:32 AM // 08:32..
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Jun 30, 2009, 01:27 AM // 01:27
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#4
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Helix Dreadlock
+1 post anyone?
And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve, so I just purpose it to be 5 seconds recharge. Also, it removes the annoying effect of canceling out an auto-attack for that skill.
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You can tell by his "Pre-Searing Cadet" that he really cares about his post count.
/not signed. This skill isnt a problem in PvP, and not game breaking in PvE. The main point of the skill is spammable damage, and when you quintuple the recharge, you are drastically reducing its overall damage. Going from ~120 damage per second to ~24 damage per second is a pretty major nerf.
Last edited by Puebert; Jun 30, 2009 at 01:30 AM // 01:30..
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Jun 30, 2009, 01:29 AM // 01:29
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#5
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Helix Dreadlock
And no, it won't majorly damage it, just make it so it cannot be used 100% of the time, because it could seriously over-power some enemies in pvp and pve,
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Fyi, Barrage isn't the meta, PvE or PvP. And barrage sucks imo unless you have a good tank. Incendiary+Ignite pumps out more damage.
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Jun 30, 2009, 01:36 AM // 01:36
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#6
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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barrage is weak in pvp, enough said. it totaly countered by diversion, a single nonelite spell that will disable it up to nearly a minute. so instead of finding ways of nerfing it, find ways to COUNTER IT! incernderary arrows + apply poison is lot more deadlier in pvp.
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Jun 30, 2009, 01:36 AM // 01:36
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#7
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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I know, not really in PvP, sorry about that. Changing to 3 seconds is fine too, but 1 second is just crazy.
Oh, and if he really cares about his post count...make meaningful posts first.
Also, I don't want to nerf it at all, just minorly change it.
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Jun 30, 2009, 01:39 AM // 01:39
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#8
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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the skill has gone unchanged for how long? why change what 1. isnt used in pvp much and 2. isnt groundbreaking?
edit: i know you dont want it out of use, but what use would it have if you changed the recharge? it would totaly remove it from pvp and would make it less popular in pve, which neither is needed
Last edited by majikmajikmajik; Jun 30, 2009 at 01:41 AM // 01:41..
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Jun 30, 2009, 01:42 AM // 01:42
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#9
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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1 the skill isnt overpowered so need to change it if you do youll make make a nonelite volley more powerful then an elite that isnt that useful anyways
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Jun 30, 2009, 01:42 AM // 01:42
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#10
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by majikmajikmajik
the skill has gone unchanged for how long? why change what 1. isnt used in pvp much and 2. isnt groundbreaking?
edit: i know you dont want it out of use, but what use would it have if you changed the recharge? it would totaly remove it from pvp and would make it less popular in pve, which neither is needed
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Exactly, so why not change it, if it didn't matter?
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Jun 30, 2009, 01:43 AM // 01:43
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#11
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Frost Gate Guardian
Join Date: Jan 2007
Location: Canada
Profession: W/
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Quote:
Originally Posted by Helix Dreadlock
I know, not really in PvP, sorry about that. Changing to 3 seconds is fine too, but 1 second is just crazy.
Oh, and if he really cares about his post count...make meaningful posts first.
Also, I don't want to nerf it at all, just minorly change it.
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I think the point everyone is trying to make here (see Puebert for my opinion) is that what you are proposing is not minor in any way, shape, or form.
/notsigned.
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Jun 30, 2009, 01:43 AM // 01:43
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#12
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Helix Dreadlock
Also, I don't want to nerf it at all, just minorly change it.
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Because increasing a skill's recharge is totally not a nerf.
Totally unnecessary change. /notsigned
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Jun 30, 2009, 01:44 AM // 01:44
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#13
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Helix Dreadlock
but 1 second is just crazy
Also, I don't want to nerf it at all, just minorly change it.
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You act as if you're actually hitting 7 enemies and not missing any. The fastest refire rate on a bow with 33% IAS is 1.33, not even as fast as barrage.
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Jun 30, 2009, 01:44 AM // 01:44
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#14
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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umm i think my arguement was that it DOES matter. id rather not see a barely used elite get nerfed when its barley used and isnt effective in pvp.
Quote:
Originally Posted by IronSheik
You act as if you're actually hitting 7 enemies and not missing any. The fastest refire rate on a bow with 33% IAS is 1.33, not even as fast as barrage.
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QTF, this guy said what i couldnt think of at the moment lol
EDIT Sorry for the double post got carried away lol
Last edited by Racthoh; Jun 30, 2009 at 10:18 PM // 22:18..
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Jun 30, 2009, 01:48 AM // 01:48
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#15
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by Helix Dreadlock
I know some may say "fine as is" but it's also very annoying trying to use it at 33% IAS and it cancels (spelling again) out the current auto-attack
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Move between attacks to cancel the auto attack so you can use barrage on recharge. Same as you would if you were trying to quarter knock with a hammer.
Just because you think that little aspect of it is annoying, is by no means a justifiable reason for the skill to be nerfed. The skill is actually very bad tbh. There are a lot better options out there. If you want an AoE bow attack use iA. You can spread burning and poison degen that way, which is much more effective than the +17 or whatever it is damage.
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Jun 30, 2009, 01:52 AM // 01:52
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#16
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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without your 3 sec recharge nerf, you could fire twice. with a 3 sec recharge, you can only fire it twice in a nearly 8sec span! in THAT time you could fire nearly 5 times. its a bad idea, if you dont like the skill, dont use it, if you dont like it used against you, counter it.
when a skill is in need of a nerf, its becuz its be exploited in pvp, or exploited in farming pve, never for general pve or pvp(like ab fa & jq) ive never seen it used anywhere else.(except old farming builds which have been nerfed or isnt worth the time)
Last edited by majikmajikmajik; Jun 30, 2009 at 01:58 AM // 01:58..
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Jun 30, 2009, 01:53 AM // 01:53
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#17
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Lots of Barrage with already mentioned add ons hurts the back line, but it's an annoying tick for front liners, mainly tanks. In addition to that, there are ways to cope with the numerous barrage hits long enough before the ranger gets targeted next.
So if I see you hitting my teams back line while I'm there, the end of my sword will take you to a first class trip to the nearest rez shrine.
That said, the skill can be coped with the way it is.
/not signed
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Jun 30, 2009, 01:55 AM // 01:55
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#18
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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leave my barrage alone, its the only thing i find fun in pve on my ranger >.<
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Jun 30, 2009, 01:57 AM // 01:57
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#19
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!
not to mention conjures, vamp mods, weapons spells, and other add-ons.
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Jun 30, 2009, 02:05 AM // 02:05
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#20
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Helix Dreadlock
I don't use it in PvP or anything, it's just really dumb to have it overpowered. 6 targets, 5 energy, 1 recharge?!
not to mention conjures, vamp mods, weapons spells, and other add-ons.
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Let's go thru a scenario.
You're in PvE, Barrage Ranger, Sabway, facing a mixed mob of casters/Melees, there are 7 enemies
You AREN'T hitting ALL 7 enemies at once.
You also are complaining about weapon spells and vamp mods and conjures?
Let's nerf cyclone axe, it can hit UNLIMITED ENEMIES NERF IT TO 5 MINUTE RECHARGE and with vampiric that's INFINITE DAMAGE, may as well take it out of game amirite?
VAMP MODS CAN ADD 25 DAMAGE NERF THEM NAO
You can also nerf scythes while you're at it, 3 enemies at once? Splinter weapon 3 times at once? -15 health from vampiric? 27 damage from a conjure? Too bad you can't use conjure+Vamp, total nerfage.
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